Fur implementation for Mobile using Blender and Unity

This is a quick video showing how I was able to bake fur particles to diffuse using UV Shape add-on for Blender and then use that texture data combined with a custom written shader to pull off vertex shelled fur in mobile.

Fur to diffuse tutorial I used: https://blender.stackexchange.com/questions/66658/bake-hair-particle-system-to-textured-low-poly-mesh

UV Shape (now called Blender Surface Follow) :
https://github.com/the3dadvantage/BlenderSurfaceFollow

Fur shader development resources:
https://www.youtube.com/watch?v=yFHbWUiIi1E&t=33s&ab_channel=ShadersLaboratory

http://sorumi.xyz/posts/unity-fur-shader/

In game Fur result with custom lit vertex shelling and fresnel shader

In game Fur result with custom lit vertex shelling and fresnel shader

Overview of process