This is a quick video showing how I was able to bake fur particles to diffuse using UV Shape add-on for Blender and then use that texture data combined with a custom written shader to pull off vertex shelled fur in mobile.
Fur to diffuse tutorial I used: https://blender.stackexchange.com/questions/66658/bake-hair-particle-system-to-textured-low-poly-mesh
UV Shape (now called Blender Surface Follow) :
https://github.com/the3dadvantage/BlenderSurfaceFollow
Fur shader development resources:
https://www.youtube.com/watch?v=yFHbWUiIi1E&t=33s&ab_channel=ShadersLaboratory
Overview of process