Christopher Anderson
Christopher Anderson
Asset Lead/Unity Tech Artist @Nurture
Middleboro, United States

Summary

Asset Lead/Unity Tech artist full-time at Nurture
VFX and 3D Generalist at Madowl Studios Part-time
Lead 3D artist at Futura Game studios Part-time

I am passionate about making art for games and media and I am so grateful that I get to do it every day!

Past life:
Chemist/Chemistry Lab Supervisor at UL (Mar 2007-July 2021)

Skills

Illustration3D Animation3D ModelingTexturingMaterialsShader develpomentPromotional Renders

Software proficiency

Blender
Blender
Maya
Maya
Unity
Unity
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Premiere
Premiere
Jira
Jira

Experience

  • Asset Lead at Nurture
    Seattle, Washington, US
    February 2023 - Present

    ●Working with the Art Director to model, texture, and rig assets and/or delegate and lead the 3D asset development with 3D art team.

    ●Working with producers to ensure timely asset delivery and integration for production.

    ● Developing and Maintaining Production Pipelines: Ensure smooth and efficient workflows for asset creation and integration.

    ● Creating Custom Shaders and Visual Effects: Innovate and implement stunning visual elements to enhance the project’s aesthetic.

    ● Designing and Implementing Artist Tools: Develop tools that empower artists to produce high-quality assets efficiently.

    ● Optimizing Assets for Performance and Quality: Balance visual fidelity and technical performance to ensure optimal asset functionality.

    ● Troubleshooting and Resolving Technical Issues: Identify and address any technical challenges that arise during asset production and integration.

  • VFX Artist and 3D Generalist at Madowl
    Blackwater, GB
    August 2022 - Present

    VFX Artist and 3D Generalist

    Special effects, custom shaders, 3D props & animals, animations, promotional trailer, and promotional rendering.

  • Lead 3D Artist at Futura Games
    United Kingdom
    February 2022 - Present

    Lead 3D Artist as of May 2022 (part-time contract)

    3D Unity Dev: (VFX, Postprocessing effects, custom shader creation, custom materials, material configuration, HD textures, some scriptable interactions, level design, level lighting and additional gameplay and quality tweaks).

    3D game asset development in Blender

    3D Animation Unity and Blender

    Commercial renders in Blender

  • Lead Artist (Contract Based) at Snoozin' Squatch Productions
    United States of America
    April 2017 - January 2022

    Contract game dev work. Started as texture artist and took up more responsibilities to become lead artist.

    Responsibilities/contributions:

    Logo Design

    Graphic Design

    Interface Graphics

    Illustration

    Fbx Animation correction

    Rigging

    Environment, prop, and character texturing

    Writing custom mobile friendly Unity shaders

    Unity animations