When looking to create some bonus content for Smash Track Drifters I came across a great free Sketchfab model of familiar car:
https://sketchfab.com/DanielZhabotinsky
and I figured I needed to create a Toon shader to properly use this car and give a nod to an anime I grew up with that may please racing fans a great deal :).
The shader supports direction light, point light, light probes, cast shadows, receives shadows, and has hybrid realistic reflections that utilize probes and cube maps. Lastly, the effects is completed with an outline technique with some normal calculations scripted fully implemented when in play.
Great resources that helped me get to the end result:
Outline technique:
https://www.youtube.com/watch?v=1QPA3s0S3Oo&t=2s&ab_channel=NedMakesGames
Toon Techniques:
https://www.youtube.com/watch?v=RC91uxRTId8&t=2s&ab_channel=NedMakesGames
https://www.youtube.com/watch?v=whmPkDp3dqo&ab_channel=NedMakesGames
And as always the Unity manual to integrate any desired additional functions and features :)
Custom Unity Shader in action