This a quick demo of some of the "boom" effects I got to work on in Smash Track Drifters beyond tracks, materials, lighting, and cars.
The screen explosions and fireworks were created by me utilizing a combination of techniques including: particle systems, swapped damaged meshes created in blender, and some assets already in the game.
The smoke, fire, and gun effects were tweaked by me from existing assets. I modified the particle systems, materials, blending methods, lighting support, and created normal map textures for more detailed look. also converted an existing asset materials from built-in render engine to URP.
All effects are designed to be lightweight and performance friendly.
Video of effects in action