Weather, Reflection, and Track Effects: Smash Track Drifters work

These are some weather and track effects I worked on in Smash Track Drifters.

What I created VFX wise:
Rain drops on screen and animated rain splatters in puddles on materials
Wet materials effects
Tire track textures albedo, spec, AO, height, and normals
Mist and snow clouds normals
Lens effects
Post Processing Setup
Interactive snowy Log: broken mesh, breaking script/behavior and splinter particles

What I modified to look better in game:
particles/material setup for rain, mist, water droplets from tires, dust, smoke, and snow clouds

Rain drops falling from sky and cloud based weather system/sky already in the game.

Very useful resources for rain effects:

Rain ripples:
https://www.youtube.com/watch?v=32VeEzhQ3Ys&t=0s&ab_channel=PolyToots

Rain dripping and drops:
https://www.youtube.com/watch?v=9JkG-orTQO8&ab_channel=PolyToots

And as always the Unity Manual :)

Effects in action

Rain effects and low cost real-time reflection implementation

Rain effects and low cost real-time reflection implementation

Rain ripples capture

Rain ripples capture

Low cost rain screen effects with refraction

Low cost rain screen effects with refraction

Low cost rain screen effects with refraction

Low cost rain screen effects with refraction

Dust and dirt track effects.

Dust and dirt track effects.

Snow dust and track effects

Snow dust and track effects

Snow dust and track effects

Snow dust and track effects

Interactive tree/log and Snow dust and track effects

Interactive tree/log and Snow dust and track effects